lunedì 28 maggio 2012

ALLIED CAMPAIGN 06 - BRITISH FIST

PROLOGUE
Fast and experienced units are needed so better to set up a training camp and upgrade at least a Willy and a GMC Jimmy Truck. The field guns are needed to win the scenario, and you can find them in the big town with the railway or in the smaller north-east town. Let's try the second option.

THE PLATEAU
First thing is to capture the plateau just to the east of our units, from where to attack the north east town. Take the snipers and clear the two towers on the reef, then wipe out the enemy units that will go after you as they catch a glimpse. Mount the snipers on the fast Willy and rush to the blindage near the trees, an area free from enemies. Dismount the snipers and kill everyone on the plateau starting with the other tower and the blindage. Occupy the three towers and the blindage.

BUNKERS AREA
Taking the north area where the bunkers are is a time consuming and dangerous process, as you must face many enemy units including mortars, snipers, AT guns and infantry moving here and there. Take the snipers and cautiously cross the bridge, then take a Willy you've trained in the meanwhile with two heavy and two sub machine gunners and rush along the line of the bunkers, killing the infantry moving in that area. And now comes the hard part: on the first little hill near the bridge there are two mortars and an AT Gun, rush at full speed and kill everybody, trying to avoid the deadly AT Gun. On the second hill, three mortars, two snipers and other units, make a second rush and keep moving, to avoid the fire from the field guns. When the two hills are enemy free, kill all the infantry moving around the bunkers, and then occupy them with snipers in no-fire mode to achieve sight. And now time to have fun.

NORTH EAST TOWN OUTSKIRTS
This is a long but rewarding battle. The northern outskirts of the town are filled with AT guns, mortars and any kind of tanks patrolling the area, so fast tanks are needed. Upgrade four Chaffee up to 600/800 experience and taking advantage of snipers' superior sight range strike hard as any enemy tank comes at range, being careful to rush away as the tanks explode, as enemy infantry inside will spot our units and long range fire will come in just a few seconds. Any other tactic would be suicide, as enemy fire power is overwhelming. The process will take a long time, as many tanks are patrolling the area. When the traffic will be non-existent, fix some routes along which Willies will be rushing by and destroy AT guns and mortars. Once the area is cleared, bomb and destroy every house in the north corner, and being very careful, capture the first two field guns at hand, as the third is guarded by enemy units. Using the field guns, destroy the remaining houses, then take a Willy and rush along the north east border, wiping out enemy units there, and bombing AT guns and mortars you spot. Other rushes in the town main street and along the south edge will clear resistance.

EAST PLATEAU
Next move is to take the plateau just east of the railway station. This is a tough task, as it's filled with AT guns, mortars and AA guns, and a dense forest blocks line of sight. Take a sub machine gunner (life 120) to absorb any shots, place an experienced sniper just behind and a Chaffee to chop the trees and advance very carefully from the south east entrance. A fast Willy could be useful to save the life of the infantry units should they be wounded. Place the field guns on the free plateau just to the east to aid in killing the enemy. Once the plateau is taken, from this vantage point wipe out the enemy units lurking in the trees just to the north, and secure the area as several units are scattered along the river bank.

AMMUNITION DEPOT
The towers around the ammunition depot to the south west are free, but be very careful as mines are laid along its perimeter, so take a squad and take them out. Occupy the towers with the snipers and let them shoot to the infantry units patrolling on the railways. Take the field guns captured in the north east town (there are eight of them but two could easily be destroyed as they very near the last house to the north east) and bomb every building in range, starting with the fuel depots at the end of the railway. Next objective is the tower to the north, which is very near to an AT gun and a machine gun, so it's a delicate task to be solved with a fast Willy.

ENEMY REINFORCEMENTS
At one point (I don't know what triggers them), many infantry reinforcements will enter from the south east border, and head to the railway station. Place the snipers on the towers to the "don't shoot" position, otherwise they will be killed. Some of these units will try to climb the north tower, so patrol the area with a Willy and kill everybody in the area. Place snipers on the plateau and they will have work to do. A flock of Willies rushing through enemy lines is much fun, but it's dangerous.

WEST TOWERS
When the tide has passed, it's time to take the west towers. The enemy in the meanwhile should have run out of ammunitions for the field guns, so take some snipers to shoot to the towers, then to the bunkers and then with a Willy wipe out the AT guns and the machine guns nearby.

CAPTURED REINFORCEMENTS
Just near the south east border there are some tanks and field guns waiting to be activated by our arrival. If enemy field guns and mortars are out of order, these units can be quietly activated, but in a matter of seconds enemy bombers will come in and deliver a deadly load of bombs, so as soon as they're activated, move them away (be careful especially with field guns).

THE STATION
Take a Willy and rush through the destroyed buildings, bombing any remaining unit.

SCORE: 187150
Units destroyed:
infantry 838
tanks 30
artillery 128
vehicles 15

Units lost:
infantry 7
tanks 0
artillery 0
vehicles 2

domenica 13 maggio 2012

ALLIED CAMPAIGN 05 - BRITAIN

OBJECTIVES:
1 - CAPTURE THE TOWN

PROLOGUE

At the very beginning, american paratroopers are launched by three planes (but one usually is taken down before delivering its load) in the middle of the map, and they head south to get hold of five long range guns and their respective transports. During the attack, three other planes arrive and launch other paratroopers (and usually another one falls to AA fire), and and when all enemies are wiped out, the last three arrive with more paratroopers that normally reach the ground safely. Sometimes a gun is lost in the process due to long range enemy fire. The player cannot control the units until the third wave arrive.
Sixteen German soldiers, five howitzers, four Maultier trucks and five transports (on the right) are the first objective.

American paratroopers are launched just north of the enemy howitzers.

Once landed, American soldiers head South towards the enemy. Some of them, on the right, exchange fire with German soldiers in the near village. Their lifeline is yellow, the player cannot control them.

The attack begins. Losses are heavy, as German howitzers nearby fire on incoming soldiers.
American soldiers have captured the five howitzers but their lifelines are still yellow, they are not controlled by the player.

When the last paratroopers touch ground, enemy infantry units arrive from north east, so all units can move to the south-east map border, to regroup and plan next move.



American and English soldiers regroup along the South-East border of the map, in a safe place.

In the meantime, English units have arrived in the far west corner of the map, where main base is located.
English units arrive piecemeal at rally point.

LINKING THE TWO GROUPS
While waiting for the other units to arrive, the two groups can link, as one has field guns and snipers but no Supply Trucks, and the other one has Jimmies, tanks, Supply Trucks and so on. Two riflemen move along the south-west border to shoot at the blindage on the river where a bridge can be built. When the enemy units are
wiped out, a Supply Truck builds a bridge across the river. After the bridge is completed, a fast unit crosses the river and clears the area, as in a matter of seconds usually three enemy bombers will come and destroy part of the bridge. When they have left, the Supply Truck repairs the bridge.
The two soldiers have shot the bunker, the Supply Truck has been built the bridge , the German bombers have come and destroyed the bunker and the bridge, the Supply Truck has repaired the damage.

CLEAR THE BRIDGE
The goal is to capture the town, but the fun is indeed to kill every enemy on the map, so let's leave the town for the showdown and start the fireworks. The big wooden bridge in front of main base is in fact very dangerous, as it's crammed with mines, but taking them out is a problem, as enemy units are lurking in the trees and waiting to shoot at infantry doing the job. So a Jimmy can go get the snipers that came down with the paratroopers, and bring them to the scene. The snipers preceded by riflemen acting as shield, proceed very carefully on the bridge, swipe the mines, shoot the bunker and kill all enemy units in the trees on the right, supported by the little field guns that are deadly with infantry. Then they close in on the four AT guns to the north, from south and from east.
To the East of the bridge, fifteen German soldiers are hidden in the trees.

To the North of the bridge, four AT guns and eight German soldiers plus an unknown number in the bunker. 

Bridge has been cleared, all 31 enemy soldiers have been killed, some English rifleman has been wounded but the nearness of the Mobile Hospital has saved his life.

NORTH-WEST VILLAGE
Along the north-west map edge, there's a tiny village, and twentysix enemies are hidden inside the seven houses but there are no guns or tanks. A couple of Jimmies pass through the place shooting to the enemies in the houses. When the enemy Panzerfaust units have finished ammunition, a tank moves to the crossroads, and when the Jimmies passing reveal the men hidden the houses, the tank kills them.  While the village is attacked, enemy bombers will destroy the bridge on the right that leads into the major town. When English soldiers enter the town, another bomber will come in and tear down the two buildings on the right, so all units must be ready to clear the place to avoid losses. When everything is over, four friendly tanks and  two troop transports will enter from the map border.
Jimmies pass through the village, enemy troopers fire Panzerfaust from inside the houses

The place is clear, four tanks and two transport trucks have entered the map.

NORTH VILLAGE
Proceeding to the north, there's another town, with a little hill on the right and a cliff on the left. The snipers advance and clear the left cliff where a heavy machine gun and an AT gun are, then from there they kill the enemies on the little hill, where another heavy machine gun and an AT gun are. Once the way to the town is free, the snipers and a tank move on the little hill, where they can benefit of a vantage point, and tear down the houses from there. But there are three mortars behind town center, so an "improved" Jimmy rushes along the north-west map border, to kill the soldiers managing the mortars. When the enemy runs out of ammunition for Panzerfaust, a tank moves to the crossroads and kills the remaining soldiers in the houses.
North village before the attack: the mortars are out of the picture to the North.


SOUTH VILLAGE
The South Village: AA guns, two mortars, tanks and infantry men.

Taking the South Village (the one with the base) is not an easy task. First there are two little hills that must be conquered, but while the snipers kill the enemies on the smallest one, or a Jimmy rushes by, some tanks arrive, and as there are defending mortars on the other hill, it's not advisable to stage a tank attack, so 
the snipers scout and the long guns hit. The process is time consuming and has its dangers (for the snipers), but seems the best way to deal with the problem. When the surroundings are free from enemy tanks, it's time to occupy the first hill. On the other one there's a turret, so first task for the snipers is to kill the people in it. Once the hill is cleared, units climb over it, killing the enemies on the outskirts of the village. Then the houses can be torn down. Units must pay attention to the AA guns on the right and the mortars on the left. Now there's a little hill on the north-west of the village, and it's a tough task.The field guns can bomb it but a deadly AT gun often survives and causes losses. Anyway, when it's taken, the job is done.

LAUNCH SITE 1
Near the launch site at the beginning of the scenario, about twenty enemy infantry units are hanging around. Snipers or a fast Jimmy can wipe them out.

EAST VILLAGE
Now it's time to take the east village. It's very big, but poorly defended. There are some infantry units in the houses in the west corner, with some panzerfaust and two AT guns, and a couple of infantry units in the rest of the village. Some tank and infantry can do the task, or reveal enemies with a Jimmy then destroy the infected houses with field guns or mortars.

NORTH EAST VILLAGE
The north east village is smaller but tougher, with tanks, AT guns, AA guns and infantry. Simplest thing is to burn every single house down with field guns, then enter carefully with a line of tanks and some sniper to assure visibility, and kill any remaining unit.

LAUNCH SITE 2
In the meantime other infantry units have retaken the launch site area. This is a sniper job.

PLATEAU
There's a plateau to the north, just in front of the bridge, and it's filled with enemies. Heavy bombing can be the best solution, but somebody will probably remain alive. Kill him.

THE TOWN
It's advisable to advance from the north, where many enemy units are. First, bomb the centre of the town where the germans keep two field guns that can be very dangerous. With a line of a dozen tanks supported by snipers, annihilate everything in front of you: enemies, houses, trees (to have a better line of sight). Bomb the town, destroy every house, then take a fast Willy and rush on the outskirts to locate remaining AT guns (there are three in the trees on the east side). When the outskirts are secure, rush through the centre and kill any remaining unit.

SCORE: 102700
Units destroyed:
infantry 526
tanks 26
artillery 66
vehicles 24

Units lost:
infantry 13
tanks 1
vehicles 1
planes 3